// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Newtron Shoot Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 63 : TYPE_NEWTRONSHOOT

// Function declarations
reserve function NewtronShoot_DebugDraw
reserve function NewtronShoot_DebugSpawn

// Static Values

// Tables

function NewtronShoot_DebugDraw
	DrawSprite(object.direction)
end function


function NewtronShoot_DebugSpawn
	CreateTempObject(TypeName[Newtron Shoot], object.direction, object.xpos, object.ypos)
	object[tempObjectPos].inkEffect = INK_ALPHA
	object[tempObjectPos].alpha = 0
end function


event ObjectMain
	switch object.state
	case 0
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_TOUCH, object.entityPos, -128, -64, 128, 64, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				object.state = 1
				if object[currentPlayer].xpos < object.xpos
					object.propertyValue = 1
				else
					object.propertyValue = 0
				end if
			end if
		next
		break
	case 1
		if object.alpha < 248
			object.alpha += 4
		else
			object.alpha = 255
			object.state++
		end if
		break
	case 2
		if object.value0 < 29
			object.value0++
		else
			object.value0 = 0
			CreateTempObject(TypeName[Newtron Shot], 0, object.xpos, object.ypos)
			if object.propertyValue == 1
				object[tempObjectPos].xpos -= 0x140000
				object[tempObjectPos].xvel = -0x20000
			else
				object[tempObjectPos].xpos += 0x140000
				object[tempObjectPos].xvel = 0x20000
			end if
			object[tempObjectPos].ypos -= 0x80000
			object.animation = 1
			object.state++
		end if
		break
	case 3
		if object.value0 < 59
			if object.value0 == 15
				object.animation = 0
			end if
			object.value0++
		else
			object.value0 = 0
			object.alpha = 248
			object.state++
		end if
		break
	case 4
		if object.alpha > 0
			object.alpha -= 4
		else
			object.type = TypeName[Blank Object]
		end if
		break
	end switch
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		switch object.state
		case 2
		case 3
			CallFunction(PlayerObject_EnemyPop)
			BoxCollisionTest(C_TOUCH, object.entityPos, -12, -14, 12, 14, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
			if checkResult == 1
				CallFunction(PlayerObject_BadnikBreak)
			end if
			break
		end switch
	next
	foreach (TypeName[Bullet], arrayPos0, ACTIVE_ENTITIES)
		switch object.state
		case 2
		case 3
			BoxCollisionTest(C_TOUCH, object.entityPos, -12, -14, 12, 14, arrayPos0, -6, -4, 6, 4)
			if checkResult == 1
				CallFunction(BulletKill)
			end if
			break
		end switch
	next	
end event


event ObjectDraw
	switch object.animation
	case 0
		DrawSpriteFX(object.propertyValue, FX_INK, object.xpos, object.ypos)
		break
	case 1
		temp0 = object.propertyValue
		temp0 += 2
		DrawSprite(temp0)
		break
	end switch
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone01")
	if checkResult == 1
		LoadSpriteSheet("GHZ/Objects2.gif")
		SpriteFrame(-20, -20, 39, 39, 1, 1)
		SpriteFrame(-19, -20, 39, 39, 81, 1)
		SpriteFrame(-20, -20, 39, 39, 41, 1)
		SpriteFrame(-19, -20, 39, 39, 121, 1)
	end if
	CheckCurrentStageFolder("BossRush")
	if checkResult == 1
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-20, -20, 39, 39, 1, 164)
		SpriteFrame(-19, -20, 39, 39, 81, 164)
		SpriteFrame(-20, -20, 39, 39, 41, 164)
		SpriteFrame(-19, -20, 39, 39, 121, 164)
	end if
	CheckCurrentStageFolder("Zone00")
	if checkResult == 1
		LoadSpriteSheet("GHZ/Objects3.gif")
		SpriteFrame(-20, -20, 39, 39, 1, 164)
		SpriteFrame(-19, -20, 39, 39, 81, 164)
		SpriteFrame(-20, -20, 39, 39, 41, 164)
		SpriteFrame(-19, -20, 39, 39, 121, 164)
	end if
	foreach (TypeName[Newtron Shoot], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].inkEffect = INK_ALPHA
		object[arrayPos0].alpha = 0
	next
	SetTableValue(TypeName[Newtron Shoot], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(NewtronShoot_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(NewtronShoot_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
